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Clementine walking dead
Clementine walking dead













clementine walking dead

Looking back, we never really gave the player even a chance to learn who Doug was as a character."

clementine walking dead

"So regardless of who they are as people, Doug and Carley's opportunities for context building are completely out of balance. The other, Doug, is has moments of problem solving, but is otherwise brief and concentrated on hiding who you are, keeping at arms reach and protecting yourself," said Rodkin. "We have one character, Carley, whose entire story with the player is about building trust, confession and reflection. Thus, more people didn't save Doug because they didn't know him. You then lie to him about your brother's identity. Comparatively, your only real interaction with Doug is when you recruit him to help with the diversion puzzle. She knows his secret, yet trusts him enough to keep it, they both encounter the bit woman at the hotel and discuss the aftermath of that event, and she saves Duck earlier on. In actuality, the writers realised this was due to Carley sharing far more meaningful interactions with Lee.

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Most assume this was due to Carley being a hot girl with a gun while Doug is a shlubby dude whose primary skill is that he knows how to reprogram universal remotes. Thus, more people chose Larry than any of the other adults from Episode 1.Įlsewhere during the panel, the pair described how they thought they failed at making the 'save Carley or Doug' choice as difficult as it should have been, resulting in 75 per cent of players choosing to save Carley. To put this in perspective, 96 per cent fed Clementine, 95 chose Duck, and 58 per cent chose Mark, a new character. Shockingly, in Episode 2, where players are asked which four characters they'll feed, 42 per cent chose Larry, placing him as the fourth choice overall. Some players would take the low ground and retaliate with cruel digs and actions, others found Larry's behaviour made them want to try harder to be liked by him, while some would navigate each social situation based on what made sense at the time. The pair noted that the character Larry doesn't say or do a single nice thing to Lee, but players often empathised with him anyway. "We learned that characters in the Walking Dead need to a) be capable, and b) be capable of eliciting an empathetic response from the player," said Rodkin. This isn't that surprising given how many children in games are incredibly obnoxious. Was there talk about leaving Clementine out of the game a week before voice recording? Yes. "If you don't care about that child then we're doubly screwed, because you'd be frustrated by this group and you'd be shackled to this little kid you don't care about. "We tried to answer this one question: Why would you not leave this group of assholes?" said Rodkin. The pair explained that one of the greatest challenges about writing The Walking Dead was to make sure the supporting characters were likable and empathetic enough that people wouldn't want to leave them. Telltale writers Jake Rodkin and Sean Vanaman revealed at a Game Developers Conference panel attended by Eurogamer that Clementine was nearly cut from The Walking Dead a week before voice-recording took place.















Clementine walking dead